Classes

An adventurer must be at least one of the following character classes. A human adventurer can only be one class, whereas non-humans can combine classes. A character with combined classes has more playing options, but advances more slowly in the professions because experience gets divided between the classes.

Cleric
This character focuses on casting helpful spells.

(Gold range: 70 AU to 180 AU.)


 * Clerics cannot use a cutting weapon that draws blood.
 * Clerics gain 1-8 HP per level up to level 9, then 2 HP per level afterward (before any Con bonus).

Fighter
This class focuses on strength and might.

(Gold range: 70 AU to 180 AU.)


 * All weapons and armor are useable by a fighter.
 * Fighters gain 1-10 HP per level up to level 9, then 3 HP per level (before any Con bonus).

Magic-User
This class focuses on offensive spells.

(Gold range: 10 AU to 80 AU.)


 * Magic-users cannot use any armor, and are restricted to a dagger or staff.
 * Magic-users gain 1-4 HP per level up to level 11, then 1 HP per level (before any Con bonus).
 * A magic-user starts with four first-level spells.

Thief
This class focuses on trickery and misdirection.


 * Thieves can only use leather-based armor and a limited list of weapons.
 * Thieves gain 1-6 HP per level up to level 10, then 2 HP per level (before any Con bonus).