Ability Scores

There are six ability scores. Ability scores are based on a range from 3 (low) to 18 (high).

=Prime Requisite=

Each character class has a Prime Requisite ability score. A Prime Requisite of 15 or more increases the amount of experience you get from adventures.

=Strength (Str)=

This measures how much you can carry and how much damage you do in fights. The Prime Requisite for fighters is strength.

Fighters with an 18 Str also have a percent value from 1 to 100 (listed as 01-00), denoting your highest possible strength.

=Intelligence (Int)=

This measures how much you can memorize. The Prime Requisite for magic-users is intelligence.

=Wisdom (Wis)=

This measures how well you can understand and interact with the world. The Prime Requisite for clerics is wisdom.

=Dexterity (Dex)=

This measures your manual dexterity and agility. The Prime Requisite for thieves is dexterity.

=Constitution (Con)=

This measures your overall health. It affects both hit points and your chances of surviving the effects of a Raise Dead spell.

=Charisma (Cha)=

This measures how well you interact with other characters.

=Hit Points (HP)=

This is derived from your Con, your level, and your character class.


 * You gain a bonus to your HP for every level gained, if your Con is over 14.
 * If you reach 0 HP, you are unconscious, and may be dying or dead depending on how much damage you took.

=Experience Points (XP)=

Every character starts at 0 XP.