This lists all the armor found in the game. The lower your armor class (AC), the better. The table shows the armor, , the AC, and how it affects your movement.
Classes are abbreviated as follows: Fighter (F), Cleric (C), Thief (T), Magic-User (M).
Body armors | AC | Max | Move | Wearers | Notes |
---|---|---|---|---|---|
Leather Armor | -2 | +4 | 0 | F,C,T | |
Ring Mail | -3 | +3 | -3 | F,C | |
Scale Mail | -4 | +3 | -6 | F,C | |
Chain Mail | -5 | +3 | -3 | F,C | |
Splinted Mail | -6 | +3 | -6 | F,C | |
Banded Mail | -6 | +3 | -3 | F,C | |
Plate Mail | -7 | +3 | -6 | F,C | |
Protective Cloak | Var. | +5 | 0 | F,C,T,M | Cannot be worn with another cloak or a Displacer Cloak; Protective Cloaks have no bonuses if used with armor of any kind. |
Further parts | AC | Max | Move | Wearers | Notes |
Shield | -1 | +3 | 0 | F,C | |
Ring of Protection | Var. | +5 | 0 | F,C,T,M | Multiple Rings of Protection can be worn, but don't have a cumulative effect; whichever rings have the best bonus is the one that is used. These rings don't work with magic armor, but do work with non-magical armor. |
Bracers | -10 | n/a | 0 | F,C,T,M | Multiple bracers can be worn, but don't have a cumulative effect; whichever bracers have the best bonus is the one that is used. |
Notes:
- A character carrying many objects, including lots of coins, can be further limited in movement to a minimum of 3 squares per turn.
- A shield subtracts 1 AC from any armor it is used with.